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News July 2004
   
 
Current Development Notes For Joint Ops by Stryker 7/8/2004 10:25:41 AM
Development Notes:


Version Update
1.2.0.7 Added a smaller wedge to incoming sniper shots (Able to find snipers easier)
1.2.0.7 Fixed several map bugs.
1.2.0.7 Fixed bug with ATV's not being able to exit the water correctly.
1.2.0.7 Fixed bug that caused certain vehicle spawn points to spawn way too many vehicles.
1.2.0.7 Fixed bug in vehicle re-spawning that caused them to face the incorrect direction
1.2.0.7 Added more filters to the game list in the NovaWorld menu.
1.2.0.7 Added a filter to the menu screen so servers that are not compatible are grayed out and unable to join them.
1.2.0.7 Added optimizations to player models.
1.1.1.5 Fix made for players being punted out of Co-Op.
1.1.1.5 Fix made to stop emplaced weapons from detaching from vehicles
1.1.1.5 Fix added for several system crashes.
1.1.0.16 Added in files that did not ship with the game that can be used for user created maps, in anticipation of the mission editor being released in the near future.
1.1.0.16 Users can now double click the NW menu to join a game, instead of having to click “Join”.
1.1.0.16 Added a death animation when users hit CTRL+R.
1.1.0.16 Changed the player’s square color while attached to vehicle. (Now has a white “X” on it)
1.1.0.16 Added a new large map to the “M” key.
1.1.0.16 Added a “distance to” in meters on the outside of the spin map for command points off the spin map.
1.1.0.16 Added a command line command to allow the users to host without running the system test. Add a “/serveonly” to the end of the “Target” window in the Joint Ops shortcut to enable a serve only build.
1.1.0.16 Waypoints now work correctly in Co-Op. They now auto-advance when users get within the waypoint area.
1.1.0.16 Goals now transmit in Co-Op mode. Hit your Goals key to see them (defaults to G)
1.1.0.16 Got letters of enemy command points to display on respawn screen
1.1.0.16 Medic revives now work in Co-Op.




 
       
 

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